I don't know anybody on this board who has that expertise, you're best bet is to ask in a Daz Studio board how to import other poseable (keyword here because OBJ files are static) models into Daz Studio. You're gonna have to delve into some serious programming and modelling if you want to be able to use XPS models the same way you use models made by Daz. Daz Studio models (Michael, Victoria, Genesis, etc.) use JCM or some kind of programming that allows you to pose on relative axes as well as fix the meshes automatically even if you create a bad pose. Save the character as a HXN file and re-save the OBJ file. Then back to the Scene tree and click on the lock. As I've said I don't really see the point in doing that as the models will not be easier to pose. When you Import it into Hexagon, rename the object in the Scene tree, go to the Material tab, give it a colour (light grey is good). FBX or any format compatible with DS9.X, then import that into Daz Studio. If you want to pose the models in Daz Studio then you probably have to import the XPS model back into Blender/3DSMax then export it as. I haven't tried this but I imagine you will have to reassign the materials yourself. Daz 3D is excited to announce an update to the Daz to Maya Bridge This new update allows you to transfer animations from Maya into Daz 3D to continue to work on your project in Studio. OBJ file from XPS once you're done posing then import the model into Daz Studio. I'm not sure what the point is, but if you just want to render you can export the.
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